NEW! Airsoft Calc v1.2!
#1
Posted 04 November 2005 - 03:37 PM
Changelog:
v1.2:
-Added BB Drop calculator
-Added Battery calculator
-Added FPS to m/s calculator
-Many improvements on code, especially error trapping
-Fixed grammatical errors in readme
Download here:
http://www.hootworld.net/software/FPSCalc.zip
The download size is 13kb
#2
Posted 04 November 2005 - 04:19 PM
#3
Posted 04 November 2005 - 06:08 PM

For Sale:
Highly Upgraded Full Steel & Wood RPK with RARE Soviet Accessories & Drum Mags
NEW AGM STEN MK2 Boxed
WW2 Pattern 37 Hi Power Holster, Sten & Bren Pouches
Russian BEKAS Berezka Birch Soviet / Federal BDU
#4
Posted 05 November 2005 - 04:02 AM
I am glad you guys like it.
Any suggestions on what to include for later releases would be good. I am trying to think of things to include, but I can't think of any yet.
One thing I do plan to do is to make it a lot nicer looking, make it more pretty.
Edited by visionviper, 05 November 2005 - 04:02 AM.
#5
Posted 05 November 2005 - 04:09 AM
note, i havent downlaoded the program, so if any ofthose are already on therre, sorry
#6
Posted 05 November 2005 - 05:04 AM
#7
Posted 05 November 2005 - 09:20 PM
*Goes to download program*
#8
Posted 07 November 2005 - 02:53 PM
#9
Posted 07 November 2005 - 03:25 PM
#10
Posted 07 November 2005 - 03:34 PM
Thanks.
#11
Posted 07 November 2005 - 04:11 PM
I couldn't see it on the application, but I was looking purely for velocity and force the other day. I know with variants like wind it can be hard to predict, but a rough ballpark figure pre-wind would be handy for individuals curious to see what sort of range they can expect.

For Sale:
Highly Upgraded Full Steel & Wood RPK with RARE Soviet Accessories & Drum Mags
NEW AGM STEN MK2 Boxed
WW2 Pattern 37 Hi Power Holster, Sten & Bren Pouches
Russian BEKAS Berezka Birch Soviet / Federal BDU
#12
Posted 07 November 2005 - 04:24 PM
I couldn't see it on the application, but I was looking purely for velocity and force the other day. I know with variants like wind it can be hard to predict, but a rough ballpark figure pre-wind would be handy for individuals curious to see what sort of range they can expect.
Erm...
You don't need to know the weight to work out the distance... sort of.
If a gun is shooting at 1J, for example, a 0.2g BB is travelling at 100m/sec. In half a second (roughly) it will drop 1m due to gravity.
The same gun will shoot a 0.25g BB will be travelling about 75m/sec. It will also drop 1m in about half a second due to gravity.
The only difference is due to the speed the BB is travelling. So, a 0.2g BB will travel 50m before diving 1m. A 0.25g BB will travel 37m before diving 1m.
All you need to do is use the power calc to work out velocity using a given BB and then type that into the BB drop calc.
Edited by Hissing Sid, 07 November 2005 - 04:25 PM.

Deal with it.
#13
Posted 07 November 2005 - 08:09 PM
Dim STR As String
Dim VALUE As Single
Dim SW As Boolean
SW = True // we assume the input is OK
STR = TextBox1.Text()
// reads the textbox into a string
STR = STR.Replace(".", ",") // replaces all ' . ' with ' , '
If IsNumeric(STR) Then // and check if it produces a correct number
VALUE = STR // if yes then it will be the value which can be used for calculations
ELSE // in case the ' , ' did not produce correct number
STR = STR.Replace(",", ".") // replaces all ' , ' to ' . '
IF IsNumeric(STR) Then
VALUE = STR
ELSE
SW = False // in case no swapping works (due to other characters present) the input is not OK, and cannot be used
END IF
End If
If (SW = TRUE) then // if the value is OK then the calculations can be performed
// ... DO ALL CALCULATIONS WITH THE VALUE ...
End If
An other thing about battery calc:
My charger instruction manual says that I have to multiply the charging time by 1.4 (1700 mAH / 170 mAh = 10 H * 1.4 = 14 H total charging time)
#14
Posted 07 November 2005 - 09:05 PM
I will add an option to multiply the charging time, will release in v1.3.
As for the "," and "." I wasn't really planning on changing anything code wise becuase I specify in the readme to use a "." and not a "," I may change it so if you do use a "," it will work fine just to do it, but we will see. I have to wait and see how the second half of the semester goes and how work goes, etc.
#15
Posted 07 November 2005 - 09:19 PM
If you sent me the source code, I will remedy this issue once and for all.
#16
Posted 07 November 2005 - 09:39 PM
#17
Posted 08 November 2005 - 02:18 AM
www.variagame.hu/ASCP.zip
BTW I think Visual Basic sux. I'd rather use Delphi or C++.
Edited by Pendra, 08 November 2005 - 02:26 AM.
#18
Posted 08 November 2005 - 06:55 AM
Eh, it was kind of confusing. It took me awhile to figure out how to use it.
#19
Posted 14 November 2005 - 10:45 PM
Changelog:
v1.25:
-Added the multiplier for the battery calculator
-Improvements to code made
#20
Posted 03 December 2005 - 09:41 PM
Effective Range:
you enter the ammo type you are using, say, KSC perfect .2g, and the program uses data you will need to collect (im thinking the drag constant) and when given an FPS value gives you a feet-dropped amount for 50 ft, 60ft, 70ft, so on until it has dropped 10 feet. There should be a hopup consideration in this, but since peopel dont know their hopup in units valuable to your program - they test it and enter into the program a distance and an amt of bb drop, so it can detect hopup.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


















